Friday, February 28, 2014

White Mage 50!

Finally! Another class done! Phew! 3 out of 19 complete.

Leveling a second class takes quite a bit of time. But thankfully, I've already got high level gear from running Crystal Tower. So, I just got to do my Relic quest.

The preview for Leviathan is up. Looks like some awesome gear. Here's hoping they don't modify the Relic quest to include him.

So, my next plans. I've still got to level Thaumetergist. But, I've decided that I'm also going to level the two tank classes together. Taking them through the dungeons for xp. That will give me practice with tanking. Yet another useful skill to have.

After playing around, I discovered how to do poses and such while the UI is gone. So now I can take cooler looking screenshots! Check this one of me in my White Mage gear!



Levels:

Alchemist: 30

Archer: 4

Armorer: 35

Blacksmith: 31

Botanist: 41 -> 44

Carpenter:  44

Conjurer: 48 - 50!

Culinarian: 37

Fisher:  31

Goldsmith:  32

Leatherworker: 31 -> 32

Miner: 41

Thaumetergist:  27

Tuesday, February 25, 2014

Update on Patch 2.16

So, I've played a bit more now since the patch. The changes to the AoE is purely cosmetic. it isn't devided in half like the picture looked. But rather, it pulses outwards.

The Ready check feature? More an annoyance then useful. Everyone seems to ignore it anyways. And when it pops up in the middle of combat? Distracting.

The wishlist is underused, as I thought it would be. The changes to Quick Synthesis makes it much more useful then it was previously. And I love the random pet and mount commands.

Levels:

Alchemist: 30

Archer: 2 -> 4

Armorer: 35

Blacksmith: 31

Botanist: 41

Carpenter:  35 -> 44

Conjurer: 45 -> 48

Culinarian: 37

Fisher:  31

Goldsmith:  32

Leatherworker: 31

Miner: 37 -> 41

Thaumetergist:  27

Thursday, February 20, 2014

Patch 2.16

Didn't get much gameplay in yesterday. Servers were down most of the day. First, for some emergency stuff. Then, for the new patch.

2.16 has added a few things. Some of them I've found interesting. Others not so much. The random minion and mount is neat. Especially for someone like me who likes to collect them. Adding the Hydra and Chimera to duty finder? Yet another smart decision that should have been done when they were first implemented.

They've added a bunch of features to Free Companys in order to help them be better organised. But a little something was slipped in. Under scheduling activities, they mention gardening. Something new that will be added in 2.2 for Free Companies to do. Hopefully, this will not require you to have a company house.

They've changed a few things about combat. What I enjoy most is that you no longer have to target an enemy to set your pet to obey. This was a bit of an annoyance and I have no idea why it was set up that way in the first place.

For some reason, they changed the way enemy AOEs show up...


As you can see, they have split the aoe in half. Why? Does this mean that, if you are in the outer half when the AoE goes off, you'll take less damage then if you were in the inner half? I'll be looking into this.

The new marketplace Wish List is interesting. You can place up to 10 items that you wish to have. There will then be a Demand search option that will list the items that are most wished for. You can then tell from there, what to go hunting for and sell. Unfortunately, this feature does require player participation. It would be easier to keep track of what items sold the most, and for how much. this would give a broader view of the marketplace.

This is a big one! You can now change the quests that appear in your duty list. I can't tell you how many times I've had trouble finding a quest marker for a daily, simply because I grab all six at once. Now, after completing one, I can pop it out of my duty list and have the sixth visible on my map.

You can now do a ready check. This will send out a notice to the members of the party, to see if they are ready. Quite useful and yet something that I don't think will get much usage.

Waymarks! This looks interesting! You can now set waymarks that show players where to be! This could be very useful in setting up positions during combat!

The new achievement equipment is meh. The durability loss on most of them could be useful, but the slots could be filled with better equipment at that point. The spiritbond equipment doess appear to be an improvement over what you can already purchase from your quartermaster, but at this point the 500 leves you must do is better used for my crafting classes.

Quick synthesis has been changed! Now, your craftsmanship, control and CP have an affect on success and change for HQ. This is great news, as it means that no longer will I be crafting a bundle of materials that I should have no problem making, and end up with a couple of failures. Also, the chance of crafting a HQ piece should be much higher.

And now, for what everyone has been waiting for! Wet Miquo'te pictures! Yep! They added wet effcts to the game! Unfortunately, its not as impressive. But, you can tell that there is some differeance. Mainly with the environment! Still, here's some cheesecake pictures for you, to show the difference!

Without wet effects


With wet effects

The effects are more obvious in game. Objects are darker. Especially wood. But, the effects are there.

Levels:

Alchemist: 30

Archer: 1 -> 2

Armorer: 35

Blacksmith: 31

Botanist: 40 -> 41

Carpenter: 30 -> 35

Conjurer: 43 -> 45

Culinarian: 37

Fisher:  31

Goldsmith:  32

Leatherworker: 31

Miner: 37

Thaumetergist:  27

Saturday, February 15, 2014

Treasure hunting

I have a new favourite passtime! Treasure maps! Oh these things are fun!

Once you get to 36 on a gathering class, you can do a special quest to unlock this. Me being the idiot that I am, I thought you had to wait till 40, and thus missed out on four whole levels of treasure!

The quest goes over the basics. On 40+ nodes, you have a chance of finding a treasure map. Once you have gathered one, you have a 16 hour cooldown before you can get another. These maps will appear in a bottle in your inventory. You can only have one of each kind of map on you, and one decoded map. However, if you want, you can stash one of each kind of map on your retainers as well. useful for the 8-man Peistskins.

By right clicking the map, you can Decode it. This gives you a location and a general area of where the map is. Head there, and use Dig. if you are in the right area, the treasure chest will pop up. Opening it will destroy your map and start a fight, so make sure you are ready.

Depending on the map, monsters of varying difficulty will spawn. You must destroy them in order to open the chest and claim your reward, in the form of xp, gil, tomes and crafting items. And on certain maps, the rare rare chance of a minion. The most popular one, the wind-up tonberry, is selling for 300k on my local marketplace.

The 8 man peistskins can be completed with as few as four players, but it is suggested that you have a full group. As everyone will get the gil reward. If you are a free company saving up for a house, this can be a major boost! Each person with a map,and all donating their proceeds? thats close to a hundred thousand gil easy.

Now, I apologize for the time it took to get this post up. But it was for a good reason! I spent that time getting my Weaver up to level 50! Another class down! Woot!

Levels:

Alchemist: 30

Armorer: 35

Blacksmith: 31

Botanist: 40

Carpenter: 30

Conjurer: 41 -> 43

Culinarian: 37

Fisher:  30 -> 31

Goldsmith:  32

Leatherworker: 31

Miner: 32 -> 37

Thaumetergist:  27

Weaver: 35-50

Tuesday, February 11, 2014

Status of the Blog: February

So, as everyone who has played an mmo knows, playing the same character for an extended amount of time gets kind of boring. So, I created a couple of alts to reduce the boredom. Note: I will still be working on Demana. I will only be counting her levels for this blog. But, I will occasionally be playing these new alts.

So, I've gotten a few likes on facebook, and a follower on my blog. Thanks to all of you. I will be continuing to work on this, even if I slow down a bit.

Levels:

Alchemist: 30

Armorer: 30 -> 35

Blacksmith: 31

Botanist: 38 -> 40

Carpenter: 30

Conjurer: 37 -> 41

Culinarian: 37

Fisher:  30

Goldsmith:  32

Leatherworker: 31

Miner: 32

Thaumetergist:  26 -> 27

Weaver: 35

Thursday, February 6, 2014

Leveling a Second Class

Leveling your first class on a character is simple! So much to work with. Quests all over the place, not to mention the necessiary story line quests. Your second class however... that can take longer.

Sure, there are the occasional quests that got left behind, but there are other things to look at.

Grinding: What is grinding? Grinding is when you head to a location and simply fight mobs. This is the longest, and most dull route. Thankfully, you do get a bonus to xp from kills, due to having a class higher then your current class. Plus, there are loot drops to consider. This can make grinding profitable.

Leves: Each day, you gain a set amount of Leves. These work as additional quests. While best used for crafting and gathering classes, they are also useful for leveling. If you are done with the DoH and DoL classes, then this is a quick route for xp.

Dailys: Upon hitting level 42, you have access to daily quests. Just like leves,you have so many per day. Unlike leves, unused quests don't stock up. If your class is a high enough level, I suggest at least turning them in as that class.

Roulette:  Each day you have access to a bonus for a random dungeon run and random guild hest. While the random dungeon run will give you tomes of philo for running at level 50, the experiance boost is much better. You can get the 100 philo simply running any end game dungeon, making the xp more valueable.

Fates: FATEs are everywhere. The good ones have multiple enemies, combining the benefits of quests with grinding. If you can get a good group of players and gather the enemies together, they are definately worth doing.

Dungeons: Since 2.2, dungeons have recieved a large boost to xp gain. Killing an enemy in a dungeon will reward around three times the amount of xp that killing a mob outside a dungeon will. Combined with how much mobs there are inside of a dungeon, this makes for quick leveling.


The best plan for leveling involves a mixture of these. Queu up for a dungeon (using roulette if you haven't already for the day),  then run and do some FATEs while you wait. Grind some mobs when there aren't any FATEs up, and then jump into a dungeon when its ready.

Levels:

Alchemist: 30

Armorer: 30

Blacksmith: 31

Botanist: 33 -> 38

Carpenter: 30

Conjurer: 34 -> 37

Culinarian: 37

Fisher:  30

Goldsmith:  32

Leatherworker: 31

Miner: 32

Thaumetergist:  26

Weaver: 35

Sunday, February 2, 2014

Job Unlocked: White Mage

For a while now, I have been training as a conjurer. Learnng the ways of nature and how to channel it. How to throw rocks and blow people away with wind. And now, my guild leader has news for me. He asked me to escort two of our own on a special ritual to please nature, so that we may continue to live in the forest.

I soon met the siblings Raya-O-Senna and A-Ruhn-Senna in the Central shroud. They were prepared to perorm the ritual to appease the great elemental. Unfortunately, their way was blocked by a bunch of monsters. I swore to protect them, as we rushed towards the tree.

At least a dozen monsters stood in our way. Our nature magic protected us, allowing us to take them down before making our way to the tree housing the great elemental. An there, on the ground, was a crystal. Raya recognised it, as the legacy of A-Towa-Cant. A soulgem bearing great power.

A-Towa was the last to perform the great ritual of Quelling. He bore the great power of the white mages. And now, he had chosen my to inherit his powers.

After being initiated into the White Mages, I recieved a notice from my guild master. Reports had come in of a wounded creature in the North Shroud. And was asked to heal it of its injuries.

I was surprised when I came across it. A beautiful unicorn, injured. I tended to it, using my magic to heal its wounds. It was so grateful, it let me a magic whistle. One that would allow me to summon it to aid me.

 Levels:

Alchemist: 30

Armorer: 30

Blacksmith: 30 -> 31

Botanist: 32 -> 33

Carpenter: 30

Conjurer: 27 -> 34

Culinarian: 37

Fisher: 28 -> 30

Goldsmith:  31 -> 32

Leatherworker: 30 -> 31

Miner: 32

Thaumetergist:  26

Weaver: 32 -> 35