For a while now, I have been training as a conjurer. Learnng the ways of nature and how to channel it. How to throw rocks and blow people away with wind. And now, my guild leader has news for me. He asked me to escort two of our own on a special ritual to please nature, so that we may continue to live in the forest.
I soon met the siblings Raya-O-Senna and A-Ruhn-Senna in the Central shroud. They were prepared to perorm the ritual to appease the great elemental. Unfortunately, their way was blocked by a bunch of monsters. I swore to protect them, as we rushed towards the tree.
At least a dozen monsters stood in our way. Our nature magic protected us, allowing us to take them down before making our way to the tree housing the great elemental. An there, on the ground, was a crystal. Raya recognised it, as the legacy of A-Towa-Cant. A soulgem bearing great power.
A-Towa was the last to perform the great ritual of Quelling. He bore the great power of the white mages. And now, he had chosen my to inherit his powers.
After being initiated into the White Mages, I recieved a notice from my guild master. Reports had come in of a wounded creature in the North Shroud. And was asked to heal it of its injuries.
I was surprised when I came across it. A beautiful unicorn, injured. I tended to it, using my magic to heal its wounds. It was so grateful, it let me a magic whistle. One that would allow me to summon it to aid me.
Levels:
Alchemist: 30
Armorer: 30
Blacksmith: 30 -> 31
Botanist: 32 -> 33
Carpenter: 30
Conjurer: 27 -> 34
Culinarian: 37
Fisher: 28 -> 30
Goldsmith: 31 -> 32
Leatherworker: 30 -> 31
Miner: 32
Thaumetergist: 26
Weaver: 32 -> 35
Showing posts with label bsm. Show all posts
Showing posts with label bsm. Show all posts
Sunday, February 2, 2014
Monday, January 27, 2014
Grinding Golems!
My hunt for more gil brought me to the markets of Ul'Dah. A Lalafell, seeing my downcrest expression, informed me of strange new golems appearing! He informed me how the material might be worth a fortune on the market, and that he'd cut me in for a piece of it. He introduced himself as a representitive of Amajina & Sons mining. He gave me his business card, and sent me to meet with his associate. Told me I couldn't miss him.
He was right. There, at the location,was a buff guy with leather straps across his chest,and a weird helm on his head. Apparently, I was being a bit too stealthy. When I said hello, he nearly jumped onto the ceiling. Was pretty funny really.
He asked if I had plenty of experience dismantling golems. I hesitated before saying that I did. After all, i supposed destroying them would count as dismantling. He gave me the go ahead, promising me a 'refreshing' reward when I was done. Grinning happily, I pranced off, visions of gil dancing in my head.
I got to the dig site to find that, apparently, they corporation had hired a bunch of others to gather the material for them. Because there was a large group of other adventurers waiting there! It was a grab fest for bricks, golem parts flying everywhere! Thankfully, I managed to grab a few parts, getting out just in time. A nearby adventurer took a brick to the face, collapsing beside me.
I managed to get to the beefy businessman, crumbling parts in hand. The guy was proud of me, said he had a special payment for me! He pointed behind me. I turned around, to find myself face to face with a bounty of beautiful ladies. i could only stare as they dragged me away, promising me a 'puff-puff' I would never forget. They blindfolded me. And then... i felt two warm and soft objects... pressing against either side of my face. It was heaven!
I was quite relaxed a few moments later, as we discussed the rest of my payment. Next thing I knew, I was ushered away. My pockets no fuller. However, I discovered a strange little golem stashed away in my bag. He refused to stop following me as I ran away.
Levels:
Alchemist: 30
Armorer: 25 -> 30
Blacksmith: 26 -> 30
Botanist: 27
Carpenter: 27 -> 30
Conjurer: 22
Culinarian: 27 -> 33
Fisher: 23 -> 25
Goldsmith: 30
Leatherworker: 28 -> 30
Miner: 30
Thaumetergist: 21 -> 25
Weaver: 30 -> 31
He was right. There, at the location,was a buff guy with leather straps across his chest,and a weird helm on his head. Apparently, I was being a bit too stealthy. When I said hello, he nearly jumped onto the ceiling. Was pretty funny really.
He asked if I had plenty of experience dismantling golems. I hesitated before saying that I did. After all, i supposed destroying them would count as dismantling. He gave me the go ahead, promising me a 'refreshing' reward when I was done. Grinning happily, I pranced off, visions of gil dancing in my head.
I got to the dig site to find that, apparently, they corporation had hired a bunch of others to gather the material for them. Because there was a large group of other adventurers waiting there! It was a grab fest for bricks, golem parts flying everywhere! Thankfully, I managed to grab a few parts, getting out just in time. A nearby adventurer took a brick to the face, collapsing beside me.
I managed to get to the beefy businessman, crumbling parts in hand. The guy was proud of me, said he had a special payment for me! He pointed behind me. I turned around, to find myself face to face with a bounty of beautiful ladies. i could only stare as they dragged me away, promising me a 'puff-puff' I would never forget. They blindfolded me. And then... i felt two warm and soft objects... pressing against either side of my face. It was heaven!
I was quite relaxed a few moments later, as we discussed the rest of my payment. Next thing I knew, I was ushered away. My pockets no fuller. However, I discovered a strange little golem stashed away in my bag. He refused to stop following me as I ran away.
Levels:
Alchemist: 30
Armorer: 25 -> 30
Blacksmith: 26 -> 30
Botanist: 27
Carpenter: 27 -> 30
Conjurer: 22
Culinarian: 27 -> 33
Fisher: 23 -> 25
Goldsmith: 30
Leatherworker: 28 -> 30
Miner: 30
Thaumetergist: 21 -> 25
Weaver: 30 -> 31
Thursday, January 23, 2014
Burgeoning Dread
There I was, enjoying a nice cup of milk, when I was alerted to a new threat to the land! a woman, screaming about the end of the world! She told me that the signs were all there! Flames from the heaven, tree-burying blizzards, cyclones carrying off packs of goobbues. I could only scratch my head in bewilderment, as I had yet to see any of these weather phenomena.
Turns out the woman was a reporter. And well... we all know how much they exaggerate. Still, she offered me a chance to be part of the story. And business was rather slow. So I agreed to explore this out.
Apparently, the commander of the Serpents believed this to be a Garlean plot. And I was to find proof that this was of otherwoldly origins. So i was off, to East Shroud. A quick hop, skip, and jump on chocobo. Imagine my surprise, to find dozens of adventurers already there. apparently, news travels fast.
Soon after, a spriggan, covered in rocks, appeared. The adventurers began their battle, tearing the spriggan to shreds. No sooner was it defeated, then a strange voice was heard, speaking in rhyme. The owner soon appeared. A massive Lalafell! She sent her spriggan minions after us, while she cast her spells. It was truly terrifying. However, just like her minion, she was made short work of.
The adventurers scattered after she dissappeared. But, I saw something, lying on the ground. It was a little doll. The kind I used to play with as a kitten. Well, this was proof that the Garleans weren't involved. As I doubt any of them even had a childhood. Proof in hand, I went to the Adder's Nest.
The commander mocked me for bringing him a doll, questioning my maturity. Oh, my fur was getting all ruffled. And then, the earth shook. The massive creature was back! Getting a better look at it, I realized it was not a Lalafell. Though, the resemblance was uncanny. And on top of it, was a smaller version! Lalafell sized! She jumped down, and the creature changed, becoming a small doll.
The commander was infuriated by the sorceress' demands that we grovel for mercy. A quick battle of wits and mockery ensued. The creature's name was soon revealed. Shantatto. And she had indeed, traveled from another dimension. She was here to save us... by destroying everything and making her own empire.
She thanked me for destroying her golem earlier. Giving me the shrunken form of her newest one as a reward. However, she warned me that I had better treat her right, or she would set my pants alight. Great. Now I'm rhyming!
Either way, she returned to her own dimension to prepare for the invasion. As for the doll she gave me, it was apparently still able to conquer a nation in its shrunken state. Hearing this, I quickly snuck away with my kitty stealth, hiding it away before the soldiers could demand it be turned over. After all... it was adorable!
Levels:
Alchemist: 30
Armorer: 25
Blacksmith: 25 -> 26
Botanist: 26 -> 27
Carpenter: 27
Conjurer: 22
Culinarian: 25 -> 27
Fisher: 22 -> 23
Goldsmith: 30
Leatherworker: 27 -> 28
Miner: 26 -> 30
Thaumetergist: 18 -> 21
Weaver: 30
Turns out the woman was a reporter. And well... we all know how much they exaggerate. Still, she offered me a chance to be part of the story. And business was rather slow. So I agreed to explore this out.
Apparently, the commander of the Serpents believed this to be a Garlean plot. And I was to find proof that this was of otherwoldly origins. So i was off, to East Shroud. A quick hop, skip, and jump on chocobo. Imagine my surprise, to find dozens of adventurers already there. apparently, news travels fast.
Soon after, a spriggan, covered in rocks, appeared. The adventurers began their battle, tearing the spriggan to shreds. No sooner was it defeated, then a strange voice was heard, speaking in rhyme. The owner soon appeared. A massive Lalafell! She sent her spriggan minions after us, while she cast her spells. It was truly terrifying. However, just like her minion, she was made short work of.
The adventurers scattered after she dissappeared. But, I saw something, lying on the ground. It was a little doll. The kind I used to play with as a kitten. Well, this was proof that the Garleans weren't involved. As I doubt any of them even had a childhood. Proof in hand, I went to the Adder's Nest.
The commander mocked me for bringing him a doll, questioning my maturity. Oh, my fur was getting all ruffled. And then, the earth shook. The massive creature was back! Getting a better look at it, I realized it was not a Lalafell. Though, the resemblance was uncanny. And on top of it, was a smaller version! Lalafell sized! She jumped down, and the creature changed, becoming a small doll.
The commander was infuriated by the sorceress' demands that we grovel for mercy. A quick battle of wits and mockery ensued. The creature's name was soon revealed. Shantatto. And she had indeed, traveled from another dimension. She was here to save us... by destroying everything and making her own empire.
She thanked me for destroying her golem earlier. Giving me the shrunken form of her newest one as a reward. However, she warned me that I had better treat her right, or she would set my pants alight. Great. Now I'm rhyming!
Either way, she returned to her own dimension to prepare for the invasion. As for the doll she gave me, it was apparently still able to conquer a nation in its shrunken state. Hearing this, I quickly snuck away with my kitty stealth, hiding it away before the soldiers could demand it be turned over. After all... it was adorable!
Levels:
Alchemist: 30
Armorer: 25
Blacksmith: 25 -> 26
Botanist: 26 -> 27
Carpenter: 27
Conjurer: 22
Culinarian: 25 -> 27
Fisher: 22 -> 23
Goldsmith: 30
Leatherworker: 27 -> 28
Miner: 26 -> 30
Thaumetergist: 18 -> 21
Weaver: 30
Tuesday, January 14, 2014
Status of the Blog
So, I decided to change a little bit about how I'm posting. I'm going to be listing all my jobs, in order to make it easier for me to keep track of. The labels will still include just the ones that have gained levels.
Also, I'm approaching an important milestone. In less then a week, I'll have my first level 50 character. I'm really excited about that. I'll be able to enjoy end game content, while leveling more classes.
Also, thanks to some friends, I'm working on ways to get this blog more out there. Setting up a facebook page, and seeing about Google+. I've already got a twitter account set up, with friends helping me.
Twitter: @FFXIV50
Facebook: https://www.facebook.com/ffxiv50
Goggle+: Will update if I create.
Levels:
Alchemist: 25
Arcanist: 45 -> 47
Armorer: 21 -> 25
Blacksmith: 20 -> 25
Botanist: 25 -> 26
Carpenter: 25
Conjurer: 22
Culinarian: 22 -> 25
Fisher: 22
Goldsmith: 21 -> 25
Leatherworker: 25 -> 26
Miner: 25 -> 26
Thaumetergist: 15
Weaver: 25
Also, I'm approaching an important milestone. In less then a week, I'll have my first level 50 character. I'm really excited about that. I'll be able to enjoy end game content, while leveling more classes.
Also, thanks to some friends, I'm working on ways to get this blog more out there. Setting up a facebook page, and seeing about Google+. I've already got a twitter account set up, with friends helping me.
Twitter: @FFXIV50
Facebook: https://www.facebook.com/ffxiv50
Goggle+: Will update if I create.
Levels:
Alchemist: 25
Arcanist: 45 -> 47
Armorer: 21 -> 25
Blacksmith: 20 -> 25
Botanist: 25 -> 26
Carpenter: 25
Conjurer: 22
Culinarian: 22 -> 25
Fisher: 22
Goldsmith: 21 -> 25
Leatherworker: 25 -> 26
Miner: 25 -> 26
Thaumetergist: 15
Weaver: 25
Thursday, January 2, 2014
Crafting cross class skills!
So, I have gotten all of my crafting skills over 15! This means I have unlocked all the first tier of cross-class skills. Each of them is interesting in their own way. But some are more useful then others.
Before we get to that, I'd like to send out the call. This blog has recieve no followers. And no comments. I would appreciate it if this changed. By following the blog, you'll get updates when I post them. And by posting comments, I'll hear what you think of this blog. And what your thoughts are on my posts. I want to know that I'm gettng repeat traffic. That people aren't just glancing at my blog, and deciding that it isn't worth their time. So, if you would, please follow and comment. Or even follow me on Twitter! @FFXIV50. Thank you. Now, onto the cross-class skills!
Careful Synthesis: (Weaver) Efficiency: 90%, Success Rate: 100%. Increases progress.
This is my new progress skill. I only use this. No risk of failure. Once you know how much each use gives, you know how many times you need to use it. Straight up awesome.
Hasty Touch: (Culinarian) Efficency: 100%, Success Rate: 50%. Increases quality and requires no CP
You see this here? I love this baby! Oftentimes i've run out of CP, still had Durability to go. Progress just needed one pop to complete and quality was still low. I could waste time popping this off to try and get that quality up, and then just slap on the final touch. This has gotten me more HQ items then I care to count.
Ingenuity: (Blacksmith) CP 24. Lowers recipe level to current level for the next five steps
This ability.. is a bit iffy. By lowering the level to your current level, this gives you a bigger boost in progress and raising quality. But honestly, only use this if you are doing really high level stuff. Considering that most of the time, you'll be repeating lower level recipes, this should only have a temporary spot on your toolbar.
Manipulation: (Goldsmithing) CP 88. Restores 10 points of durability after each step for the next three steps
This skill should replace Master's Mend if you are still using it. It does the same thing, except you don't have to wait to use it. Plus, if you are using skills that don't remove durability, you'll regain it. Not one I often use though.
Rapid Synthesis: (Armorsmithing) Efficiency: 250%, Success Rate: 50%. Increase progress
If you feel like taking some risks, this is an awesome ability. Simply pop Steady Hand first, so the Success Rate will climb to 70%. You'll be getting 50+ on your progress.
Rumination: (Carpenter) Removes Inner Quiet effect and restores CP proportional to the number of times control was increased
As someone who always uses Inner Quiet, this skill is somewhat useful. You click Inner Quiet at the beginning, and you just plow through your crafting. If you have Durability left over, but not enough CP, you pop this baby and get back to work!
Tricks of the Trade: (Alchemist) Restores 20 CP. Can only be used when material condition is Good.
If you prefer to fly by the seat of your pants, this skill is useful. Every time the condition changes to Good, you pop this baby and gain 20 cp. The tradeoff is that you don't get to use that condition change to improve your quality, and it increments the steps.
Waste Not: (Leatherworking) CP: 56. Reduces loss of Durability by 50% for the next 4 steps.
This is one of my favourites! It gives your four steps for the price of two! Its also rather cheap in comparison to some of the other Durability skills.
levels:
Arcanist: 31 -> 33
Armourer: 18 -> 21
Blacksmith: 15 -> 20
Carpenter: 16 -> 17
Conjurer: 8 -> 9
Culinarian: 13 -> 19
Before we get to that, I'd like to send out the call. This blog has recieve no followers. And no comments. I would appreciate it if this changed. By following the blog, you'll get updates when I post them. And by posting comments, I'll hear what you think of this blog. And what your thoughts are on my posts. I want to know that I'm gettng repeat traffic. That people aren't just glancing at my blog, and deciding that it isn't worth their time. So, if you would, please follow and comment. Or even follow me on Twitter! @FFXIV50. Thank you. Now, onto the cross-class skills!
Careful Synthesis: (Weaver) Efficiency: 90%, Success Rate: 100%. Increases progress.
This is my new progress skill. I only use this. No risk of failure. Once you know how much each use gives, you know how many times you need to use it. Straight up awesome.
Hasty Touch: (Culinarian) Efficency: 100%, Success Rate: 50%. Increases quality and requires no CP
You see this here? I love this baby! Oftentimes i've run out of CP, still had Durability to go. Progress just needed one pop to complete and quality was still low. I could waste time popping this off to try and get that quality up, and then just slap on the final touch. This has gotten me more HQ items then I care to count.
Ingenuity: (Blacksmith) CP 24. Lowers recipe level to current level for the next five steps
This ability.. is a bit iffy. By lowering the level to your current level, this gives you a bigger boost in progress and raising quality. But honestly, only use this if you are doing really high level stuff. Considering that most of the time, you'll be repeating lower level recipes, this should only have a temporary spot on your toolbar.
Manipulation: (Goldsmithing) CP 88. Restores 10 points of durability after each step for the next three steps
This skill should replace Master's Mend if you are still using it. It does the same thing, except you don't have to wait to use it. Plus, if you are using skills that don't remove durability, you'll regain it. Not one I often use though.
Rapid Synthesis: (Armorsmithing) Efficiency: 250%, Success Rate: 50%. Increase progress
If you feel like taking some risks, this is an awesome ability. Simply pop Steady Hand first, so the Success Rate will climb to 70%. You'll be getting 50+ on your progress.
Rumination: (Carpenter) Removes Inner Quiet effect and restores CP proportional to the number of times control was increased
As someone who always uses Inner Quiet, this skill is somewhat useful. You click Inner Quiet at the beginning, and you just plow through your crafting. If you have Durability left over, but not enough CP, you pop this baby and get back to work!
Tricks of the Trade: (Alchemist) Restores 20 CP. Can only be used when material condition is Good.
If you prefer to fly by the seat of your pants, this skill is useful. Every time the condition changes to Good, you pop this baby and gain 20 cp. The tradeoff is that you don't get to use that condition change to improve your quality, and it increments the steps.
Waste Not: (Leatherworking) CP: 56. Reduces loss of Durability by 50% for the next 4 steps.
This is one of my favourites! It gives your four steps for the price of two! Its also rather cheap in comparison to some of the other Durability skills.
levels:
Arcanist: 31 -> 33
Armourer: 18 -> 21
Blacksmith: 15 -> 20
Carpenter: 16 -> 17
Conjurer: 8 -> 9
Culinarian: 13 -> 19
Tuesday, December 31, 2013
New events
So, The New Year is almost upon us, and with it, a new event! Heavensturn, Apparently, this is an event that existed in 11 as well. It looks interesting. With a bunch of helmets for vanity. Again, they need to add some vanity slots. With how important gear is, there is little point in wearing something that doesn't contribute to something.
So, there are horse, dragon, and bunny helms. But, no chocobo helms like shown in the picture. Pity. it looks neat and that would have actually gotten me interested. The gather food might be something to look into though. Until then, back to work on my crafting.
Levels:
Alchemy: 17 -> 18
Armourer: 12 -> 18
Blacksmith: 12 -> 15
carpenter: 15 -> 16
Culinary: 12 -> 13
goldsmith: 20 -> 21
leatherworker: 15 -> 17
Monday, December 23, 2013
Leves and leveling
I love the Leves system. When compared to daily quests, it is just so much better. You don't have to make time every day to do them. You simply let them stack up until you have the time to do them. They give so much xp, making leveling a crafting class just that much easier. And the gil they give makes up for the cost of materials used to make stuff.
Speaking of crafting, finally got a crafting class to 20. Unlocked the abilitiy to add materia to gear. This appears to simply be the socketing from Warcraft. Except you can take a materia out. And... there appears to be something extra in there also. Going to take a bit to find out.
Finally! Got my main combat class up to 25! Halfway to the cap! took a lot of work. And its only uphill from here. My fellow guild mates are suggesting that I rush her, get her to 50 for the end game. Not sure I should do that. I'm enjoying everything. And this is my first character here.
Levels
Alchemy: 15 -> 16
Archanist: 22 -> 25
Armorer: 11-> 12
Blacksmith: 11 -> 12
Botanist: 17 -> 20
Mining: 22 -> 23
Weaver: 18 ->21
Speaking of crafting, finally got a crafting class to 20. Unlocked the abilitiy to add materia to gear. This appears to simply be the socketing from Warcraft. Except you can take a materia out. And... there appears to be something extra in there also. Going to take a bit to find out.
Finally! Got my main combat class up to 25! Halfway to the cap! took a lot of work. And its only uphill from here. My fellow guild mates are suggesting that I rush her, get her to 50 for the end game. Not sure I should do that. I'm enjoying everything. And this is my first character here.
Levels
Alchemy: 15 -> 16
Archanist: 22 -> 25
Armorer: 11-> 12
Blacksmith: 11 -> 12
Botanist: 17 -> 20
Mining: 22 -> 23
Weaver: 18 ->21
Tuesday, December 17, 2013
Patch 2.1
Had a busy day at work the day before, and an early day today. so I wasn't able to explore much of the new patch until this evening. One of the changes that lept out at me was the change to the menu system. Seeing most of the buttons missing, my first reaction was to reset the UI and the graphics. After that, I began experimenting with the buttons. To my relief, everything was still there!
I do like how teleport now displays the area the location is. Less teleporting to where you don't want to be.The buttons now have the short cut key easily displayed, which would have been helpful a few days ago when I was wondering if there was an quick button press for the armory chest. I wish I could comment on housing, but that will have to wait until my guild has earned the gil for one. we are a few mil short, if anybody wishes to send me some! I promise they will all go to the guild ^~^
Anyways, headed out of the inn and started up on the level 15 botany quest. Took me a bit to find where I was going, which lead to another discovery. The map has been changed. Subsection names are larger then before. Which is awesome. Makes it look more and more like an actual map.
Upon completion of the quest, I open my armory chest to equip my new scythe, and came to another change. The character screen now displayed the average item level of my gear, which was useless at this point. But what was more interesting, was instead of an x showing what gear I could not equip, the boxes were shaded and darker. Further inspection of the armory screen revealed a little icon in the lower right corner of some of my gear. Looks like a note. This marks equipment that is part of a gear set. Letting you know which ones you have in a class, so you don't accidently sell a piece.
Taking a look at the patch notes, I had to squee. What can I say? When it comes to cool useless collectables, like different mounts and minions, I'm a whore.
Those look so awesome! I will be keeping up to date on where they drop and what i have to do to get them. I'm expecting at least one to be tacked onto the rep grind.
I was hoping to give the duty rotation a try. But after doing my supply and provision runs, i didn't have time. Perhaps tomorrow!
Level Increase:
Alchemist: 7 -> 8
Armorer: 10 -> 11
Blacksmith: 10 -> 11
Botanist: 17-> 18
Culinarian: 10 -> 11
Goldsmith: 11 -> 12
Leatherwork: 7 -> 8
Mining: 21 -> 22
Weaver: 17 -> 18
I do like how teleport now displays the area the location is. Less teleporting to where you don't want to be.The buttons now have the short cut key easily displayed, which would have been helpful a few days ago when I was wondering if there was an quick button press for the armory chest. I wish I could comment on housing, but that will have to wait until my guild has earned the gil for one. we are a few mil short, if anybody wishes to send me some! I promise they will all go to the guild ^~^
Anyways, headed out of the inn and started up on the level 15 botany quest. Took me a bit to find where I was going, which lead to another discovery. The map has been changed. Subsection names are larger then before. Which is awesome. Makes it look more and more like an actual map.
Upon completion of the quest, I open my armory chest to equip my new scythe, and came to another change. The character screen now displayed the average item level of my gear, which was useless at this point. But what was more interesting, was instead of an x showing what gear I could not equip, the boxes were shaded and darker. Further inspection of the armory screen revealed a little icon in the lower right corner of some of my gear. Looks like a note. This marks equipment that is part of a gear set. Letting you know which ones you have in a class, so you don't accidently sell a piece.
Taking a look at the patch notes, I had to squee. What can I say? When it comes to cool useless collectables, like different mounts and minions, I'm a whore.
Those look so awesome! I will be keeping up to date on where they drop and what i have to do to get them. I'm expecting at least one to be tacked onto the rep grind.
I was hoping to give the duty rotation a try. But after doing my supply and provision runs, i didn't have time. Perhaps tomorrow!
Level Increase:
Alchemist: 7 -> 8
Armorer: 10 -> 11
Blacksmith: 10 -> 11
Botanist: 17-> 18
Culinarian: 10 -> 11
Goldsmith: 11 -> 12
Leatherwork: 7 -> 8
Mining: 21 -> 22
Weaver: 17 -> 18
Sunday, December 15, 2013
The Purpose of the Blog
One of the most amazing things about Final Fantasy XIV, is the ability to play multiple classes as one character. In every other MMO, you are stuck with whatever class you choose. You have to roll up a new character if you want to play as another class. Here, anyone can switch jobs whenever they like.
This gave me a mission! To have one character reach the cap, in all 19 classes! Oh, others have done this before me, I am sure. But they are not me.
So, here is a chronical of my time on Final Fantasy XIV. Of my epic quest to hit level 50 on all classes.
Now, I'm not starting at the beginning. No. At this time, December 15th 2013 I have already been playing for a little over a week. And here are the classes I have taken, and their levels:
Conjurer: 3
Thaumaturge: 9
Arcanist: 22
Carpenter: 8
Blacksmith: 10
Armorer: 10
Goldsmith 11
Leatherworker: 7
Weaver: 16
Alchemist: 7
Culinarian 10
Miner: 21
Botanist: 15
Fisher: 4
This gave me a mission! To have one character reach the cap, in all 19 classes! Oh, others have done this before me, I am sure. But they are not me.
So, here is a chronical of my time on Final Fantasy XIV. Of my epic quest to hit level 50 on all classes.
Now, I'm not starting at the beginning. No. At this time, December 15th 2013 I have already been playing for a little over a week. And here are the classes I have taken, and their levels:
Conjurer: 3
Thaumaturge: 9
Arcanist: 22
Carpenter: 8
Blacksmith: 10
Armorer: 10
Goldsmith 11
Leatherworker: 7
Weaver: 16
Alchemist: 7
Culinarian 10
Miner: 21
Botanist: 15
Fisher: 4
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