Showing posts with label alc. Show all posts
Showing posts with label alc. Show all posts

Tuesday, January 21, 2014

Storyline Complete

So, I've finished the main storyline. And while it was enjoyable, it was also quite frustrating.

The whole thing was one massive bottleneck! Its done to force players to slow down and take more time with their character. In order to access over two thirds of the dungeons, you need to go through the storyline. In order access the marketplace, retainers, or grand companies, you have to go through the storyline.

Honestly, I found it very annoying. Rather then bottlenecking players like that, they should just reward them for completing the storyline. Give them a choice. Have ways set up so that players can access the dungeons and features without going through it. Give those who do extra rewards. special minions, or mounts. early access to equipment.

Just don't force them to do it in order to progress. Or, perhaps, give them an option to skip it on future characters if they have completed it on one. Just saying!


Levels:

Alchemist: 25 -> 30

Armorer: 25

Blacksmith:  25

Botanist:  26

Carpenter: 25 -> 27

Conjurer: 22

Culinarian:  25

Fisher: 22

Goldsmith:  25 -> 30

Leatherworker: 26 -> 27

Miner: 26

Thaumetergist:  15 -.18

Weaver: 25-> 30

Tuesday, January 7, 2014

Summoner Bugged

*sigh* so I reach 40, only for the quest giver to end up being bugged. I try to pick up the quest from her, only to find that she won't give it to me.

I realise that with games getting bigger and bigger, it becomes much harder to find bugs. And this one would be easy to take care of. Admin kills the quest giver, and respawns it. That should fix it.Until then, I'm leveling my Conjurer.

Levels:

Alchemy:  18 -> 24

Arcanist: 37 -> 40

Carpenter: 23 -> 25

Conjurer: 10 -> 15

Leatherworker: 18 -> 25

Tuesday, December 31, 2013

New events



So, The New Year is almost upon us, and with it, a new event! Heavensturn, Apparently, this is an event that existed in 11 as well. It looks interesting. With a bunch of helmets for vanity. Again, they need to add some vanity slots. With how important gear is, there is little point in wearing something that doesn't contribute to something.

So, there are horse, dragon, and bunny helms. But, no chocobo helms like shown in the picture. Pity. it looks neat and that would have actually gotten me interested. The gather food might be something to look into though. Until then, back to work on my crafting.

Levels:

Alchemy: 17 -> 18

Armourer: 12 -> 18

Blacksmith: 12 -> 15

carpenter: 15 -> 16

Culinary: 12 -> 13

goldsmith: 20 -> 21

leatherworker: 15 -> 17

Monday, December 23, 2013

Leves and leveling

I love the Leves system. When compared to daily quests, it is just so much better. You don't have to make time every day to do them. You simply let them stack up until you have the time to do them. They give so much xp, making leveling a crafting class just that much easier. And the gil they give makes up for the cost of materials used to make stuff.

Speaking of crafting, finally got a crafting class to 20. Unlocked the abilitiy to add materia to gear. This appears to simply be the socketing from Warcraft. Except you can take a materia out. And... there appears to be something extra in there also. Going to take a bit to find out.

Finally! Got my main combat class up to 25! Halfway to the cap! took a lot of work. And its only uphill from here. My fellow guild mates are suggesting that I rush her, get her to 50 for the end game. Not sure I should do that. I'm enjoying everything. And this is my first character here.

Levels

Alchemy: 15 -> 16

Archanist: 22 -> 25

Armorer: 11-> 12

Blacksmith: 11 -> 12

Botanist: 17 -> 20

Mining: 22 -> 23

 Weaver: 18 ->21

Friday, December 20, 2013

Seals and levels

So, some of you may have noticed that my levels are all over the place. That's because, with my work, I don't have too much time to play. So, I've been doing supply and provision runs from my Grand Company. Saving my Leves up. And earning seals.

Most people suggest doing FATEs. I am rather amazed how quickly I gain them from doing supply and provision runs.A bit of advice: Work to craft/gather HQ items. You get bonus xp and seals for turning in HQ items for the quests.

So, what is my strategy for HQ items? Well, HQ components are a start. But, you probably don't want to spend all that time farming. Just gather the main stuff. Copper and iron ore to make Bronze Ingots, for example.

Then, there is the proper rotation of crafting skills. First, raise the completion, until one more attempt would complete it. Then, use Steady Hand to raise your chance of success. Use a quality raising ability until you are down to 10 durability, then restore durability with Master's Mend. If you are out of CP, then complete the item.

When gathering, use Leaf Turn and Unearth to raise the chance of gathering HQ items.

If you use all HQ components, then the quality bar will already be half filled. That's the easy part. The more you've filled the bar, the more you gain when you raise the quality.  Even if it isn't HQ, you still gain much more xp for completing.

I've noticed that, while I've been getting quite a few page views, I haven't recieved any comments. So, I thought I'd ask a question. Feel free to answer in the comments. What is your favorite way to level your other classes?

Levels

Alchemist: 8 -> 14

Botanist: 16 -> 17

Tuesday, December 17, 2013

Patch 2.1

Had a busy day at work the day before, and an early day today. so I wasn't able to explore much of the new patch until this evening. One of the changes that lept out at me was the change to the menu system. Seeing most of the buttons missing, my first reaction was to reset the UI and the graphics. After that, I began experimenting with the buttons. To my relief, everything was still there!

I do like how teleport now displays the area the location is. Less teleporting to where you don't want to be.The buttons now have the short cut key easily displayed, which would have been helpful a few days ago when I was wondering if there was an quick button press for the armory chest. I wish I could comment on housing, but that will have to wait until my guild has earned the gil for one. we are a few mil short, if anybody wishes to send me some! I promise they will all go to the guild ^~^

Anyways, headed out of the inn and started up on the level 15 botany quest. Took me a bit to find where I was going, which lead to another discovery. The map has been changed. Subsection names are larger then before. Which is awesome. Makes it look more and more like an actual map.

Upon completion of the quest, I open my armory chest to equip my new scythe, and came to another change. The character screen now displayed the average item level of my gear, which was useless at this point. But what was more interesting, was instead of an x showing what gear I could not equip, the boxes were shaded and darker. Further inspection of the armory screen revealed a little icon in the lower right corner of some of my gear. Looks like a note. This marks equipment that is part of a gear set. Letting you know which ones you have in a class, so you don't accidently sell a piece.

Taking a look at the patch notes, I had to squee. What can I say? When it comes to cool useless collectables, like different mounts and minions, I'm a whore.





Those look so awesome! I will be keeping up to date on where they drop and what i have to do to get them. I'm expecting at least one to be tacked onto the rep grind.

I was hoping to give the duty rotation a try. But after doing my supply and provision runs, i didn't have time. Perhaps tomorrow!

Level Increase:

Alchemist: 7 -> 8
Armorer: 10 -> 11
Blacksmith: 10 -> 11
Botanist: 17-> 18
Culinarian: 10 -> 11
Goldsmith: 11 -> 12
Leatherwork: 7 -> 8
Mining: 21 -> 22
Weaver: 17 -> 18

Sunday, December 15, 2013

The Purpose of the Blog

One of the most amazing things about Final Fantasy XIV, is the ability to play multiple classes as one character. In every other MMO, you are stuck with whatever class you choose. You have to roll up a new character if you want to play as another class. Here, anyone can switch jobs whenever they like.

This gave me a mission! To have one character reach the cap, in all 19 classes! Oh, others have done this before me, I am sure. But they are not me.

So, here is a chronical of my time on Final Fantasy XIV. Of my epic quest to hit level 50 on all classes.

Now, I'm not starting at the beginning. No. At this time, December 15th 2013 I have already been playing for a little over a week. And here are the classes I have taken, and their levels:

Conjurer: 3
Thaumaturge: 9
Arcanist: 22

Carpenter: 8
Blacksmith: 10
Armorer: 10
Goldsmith 11
Leatherworker: 7
Weaver: 16
Alchemist: 7
Culinarian 10

Miner: 21
Botanist: 15
Fisher: 4